Credits

Earn Credits from matches and contracts

Credits come from public Casual, Unranked, Deathmatch placement, and contracts. VIP servers do not pay them.

Earn Credits from matches and contracts

Credits come from public Casual, Unranked, Deathmatch placement, and contracts. VIP servers do not pay them.

What Credits buy

A standard weapon case costs 50 Credits. Cases roll weapon finishes and, rarely, gloves or knives. Credits do not buy the rifle in your hands. Round cash does that.

Shop bundles can also sell Credits for Robux. Package sizes change, so read the shop price in your session instead of an old bundle total.

Documented match caps

These are published caps, not a promise for every event weekend. Halloween and Valentine events have doubled winner Credits and raised caps before.

Mode Documented cap What you must do
Unranked Competitive Up to 40 Credits for a win, 30 for a loss At least 300 damage and 4 rounds on the same team
Casual Up to 20 Credits for a win, 15 for a loss At least 300 damage and about 3 to 4 rounds on the same team
Deathmatch 10 / 5 / 5 Credits for 1st / 2nd / 3rd At least 5 players and a finished timer
Flying Scoutsman 5 Credits for a win At least 2 players

Casual also lists a small per-round amount, 0.4 Credits, just for staying in the match, still gated by the damage and same-team rules. Changing teams resets the round counter. Private VIP servers do not pay match Credits and do not advance normal contracts.

Contracts

Daily contracts reset at 00:00 UTC. You get three tasks, often headshots, faction round wins, or eliminations with a weapon class. Finishing all three continues a streak. Missing a day resets the streak.

Weekly and monthly contracts ask for larger totals, including map wins and Deathmatch placements. Progress needs a public server. Lobbies under five players, warmups, and VIP servers do not count. Deathmatch only fills contracts that ask for Deathmatch placement. Weapon-kill contracts belong in Casual or Unranked.

If the match paid nothing

Check damage first. Under 300 damage pays nothing in Casual and Unranked even if your team won. Then check whether you joined with too few rounds left or swapped sides. Codes are a separate Credit source and have their own 24-hour lock, covered on the codes page.

FAQ

Frequently Asked Questions

What is Counter Blox?

Counter Blox is a Roblox tactical shooter by Headwind, formerly ROLVe. Two teams of Terrorists and Counter-Terrorists play bomb rounds on shared maps. You earn round cash for guns and grenades, and separate Credits for cosmetic cases.

Does the game have its own ranked ladder?

Public matches include Casual, Unranked Competitive, and Deathmatch. A skill ladder such as CB:RM is organized outside the public Roblox queue. Update 1.6 has been described as planning built-in matchmaking, and that mode is not a live ladder.

Why can a new account not redeem a code?

Code redemption stays locked until the account has at least 24 hours of playtime in public modes. Typing the code in match chat does not redeem it. The box is on the Home menu.

Will skins move to Counter Blox 2?

Headwind developers have said existing inventories, skins, and pins are planned to carry into Counter Blox 2. That sequel is not the current place. Keep playing and trading on place 301549746 until a transfer is actually live.