Weapons and gear
44 entries in this hub.
| Name | Team | Buy price | Class | Magazine | Notes |
|---|---|---|---|---|---|
| Glock-18 | Terrorist | Free, or $200 to replace | Pistol | 20/120 | Terrorist starting pistol, also listed as the Glock-17, with a burst mode on right click. |
| USP-S | Counter-Terrorist | Free, or $200 to replace | Pistol | 12/24 | Silenced Counter-Terrorist starting pistol. The suppressor does not come off. |
| PX4 | Counter-Terrorist | Free, or $200 to replace | Pistol | The other Counter-Terrorist starter, used in place of the older P2000. | |
| P250 | Both | $300 | Pistol | 13/26 | Cheap shared pistol for eco rounds. |
| Dual Berettas | Both | $300–$500 | Pistol | 30/120 | Two pistols with a large magazine and a disputed price. |
| TEC-9 | Terrorist | $500 | Pistol | 18/126 | Terrorist close-range pistol with one-tap potential up close. |
| Five-SeveN | Counter-Terrorist | $500 | Pistol | 20/100 | Counter-Terrorist pistol with a large magazine and armor penetration. |
| CZ75-Auto | Both | $500 | Pistol | 12/12 | Fully automatic pistol for both teams, with almost no reserve ammo. |
| Desert Eagle | Both | $700 | Pistol | 7/35 | Shared heavy pistol that can kill an armored player with one headshot at any range. |
| .44 Magnum | Both | $600–$700 | Pistol | 6/18 | Shared revolver with a delay between shots. It replaced the older R8 role. |
| MAC-10 | Terrorist | $1,050 | SMG | Cheapest Terrorist SMG, built for close pushes while moving. | |
| MP9 | Counter-Terrorist | $1,250 | SMG | Counter-Terrorist SMG with a high rate of fire for close holds. | |
| UMP-45 | Both | $1,200 | SMG | 25 | Shared SMG with the highest per-bullet damage in the SMG group and a 25-round magazine. |
| Thompson | Both | $1,400 | SMG | 64 | Shared SMG with a 64-round drum. It replaced the older PP-Bizon role. |
| MP5 | Both | $1,500 | SMG | Shared close-to-mid SMG. It replaced the older MP7 role in the remaster. | |
| MP7-SD | Both | $1,500 | SMG | Silenced shared SMG. The suppressor stays attached. | |
| P90 | Both | $2,350 | SMG | 50 | Most expensive SMG, with a 50-round magazine and usable moving hipfire. |
| Galil SAR | Terrorist | $1,800–$2,000 | Rifle | 35/105 | Lower-cost Terrorist automatic rifle with a 35-round magazine. |
| FAMAS | Counter-Terrorist | $2,250 | Rifle | 25/100 | Counter-Terrorist rifle with automatic fire and a 3-round burst. |
| AK-47 | Terrorist | $2,700–$2,900 | Rifle | 30/90 | Terrorist rifle that kills a full-health armored player with one headshot at any range. |
| M4A4 | Counter-Terrorist | $2,900–$3,100 | Rifle | 30/90 | Unsilenced Counter-Terrorist rifle with a 30-round magazine. |
| M4A1-S | Counter-Terrorist | $2,900–$3,100 | Rifle | 20/80 | Silenced Counter-Terrorist rifle. The suppressor stays on. |
| SG 553 | Terrorist | $3,000–$3,500 | Rifle | 30/90 | Scoped Terrorist rifle with an any-range armored headshot. |
| AUG A3 | Counter-Terrorist | $3,200–$3,300 | Rifle | 30/90 | Scoped Counter-Terrorist rifle. The one-shot headshot is documented up close. |
| Scout | Both | $1,700 | Sniper | 10/90 | Shared bolt sniper that stays mobile. It replaced the older SSG 08 role. |
| AWP | Both | $4,750–$5,750 | Sniper | 5/30 | Shared heavy sniper. A chest or head shot is documented as a kill. |
| G3SG1 | Both | $5,000 | Sniper | 20/80 | Shared semi-automatic sniper. After the remaster it was no longer limited to one team. |
| Nova | Both | $1,050–$1,200 | Shotgun | Budget pump shotgun for a point-blank hold. | |
| Sawed-Off | Terrorist | $1,100–$1,200 | Shotgun | Terrorist shotgun with a wide pellet spread for very tight corners. | |
| MAG-7 | Counter-Terrorist | $1,300–$1,800 | Shotgun | Counter-Terrorist magazine shotgun with a faster reload than the tube shotguns. | |
| XM1014 | Both | $2,000 | Shotgun | Shared semi-automatic shotgun. | |
| MG42 | Both | $1,700–$2,000 | Machine gun | 150 | Shared machine gun with a 150-round belt. It replaced the older Negev role. |
| M249 | Both | $4,000–$5,200 | Machine gun | 100 | Expensive shared machine gun with a 100-round box. |
| Knife | Both | Free | Melee | Default melee. Fastest and quietest movement, with a lethal backstab. | |
| Kevlar | Both | $650 | Gear | Torso armor for $650. It reduces damage and aim punch. | |
| Kevlar and helmet | Both | $1,000, or $350 upgrade | Gear | Full armor for $1,000, or $350 if you already have Kevlar. | |
| Defuse Kit | Counter-Terrorist | $400 | Gear | Counter-Terrorist item that cuts defuse time from 10 seconds to 5. | |
| Zeus x27 | Both | $200 | Gear | Single-use close-range taser in competitive-style modes. | |
| Flashbang | Both | $200 | Grenade | Blind that lasts about 3 seconds if the victim is looking at it. | |
| Smoke grenade | Both | $200–$300 | Grenade | Vision block that also puts out fire. | |
| HE grenade | Both | $300 | Grenade | Damage grenade listed around 50 damage at best in Counter Blox. | |
| Molotov | Terrorist | $400 | Grenade | Terrorist fire grenade for denying a corner or a choke. | |
| Incendiary grenade | Counter-Terrorist | $600 | Grenade | Counter-Terrorist fire grenade, more expensive than the Molotov. | |
| Decoy grenade | Both | $50 | Grenade | Fake gunfire that copies the primary weapon you bought. |
![[UPDATE!] Counter Blox Equipment](/media/optimized/f8241db890abe5b232e3d146-768.webp)